![]() Part of what made the wait so incredibly hard is that there were a select lucky few who actually got to play the beta and crow about it constantly. The beta was one of the hottest tickets in town. That wait turned into a year-and-a-half, and I’m surprised my sanity remained at the end of it. The only problem was that the studio was notorious for long beta and development cycles, and at the very least I knew that I was in for several months of waiting. When I discovered the website and read an early article about Elwynn Forest and how you could find items in the world that would trigger quests, I knew that this was the MMO I had so desperately wanted.Īlthough I never was a huge Blizzard fanboy, I was well-acquainted with the studio’s devotion to polish and fun products, and the prospect of seeing Blizzard’s take on MMOs was too good to pass up. Players had known that World of Warcraft was on the way since the early 2000s, although it wasn’t really on my radar until around February 2003. I’ve played World of Warcraft many years since, and while most of those original memories have faded and merged together in a technicolor morass, there are a few vivid recollections of the launch period that stir emotions in me even today. It was then that I finally got my hands on an MMORPG that looked so intriguing and casual-friendly, and I had high hopes it would be satisfying as well. Now I’m a grizzled journalist, father of four, and veteran of more MMOs than I can count (because I cannot count past 22). ![]() Back in November of 2004, I was a wide-eyed 28-year-old bachelor who had just met his future wife and was generally leery about MMOs to date.
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